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Blender/Houdini Fire & Explosion VFX

Freelancer.com

  • Design & multimedia
  • Op afstand
  • Remote
  • Freelance

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Description

I’m creating a live-action cinematic shot that calls for big, believable pyrotechnics within a $2/hour budget. The sequence features several elements: towering fireballs that roll into thick smoke plumes, controlled flames engulfing a vehicle and a portion of building façade, plus secondary details like sparks, drifting embers, and debris bursts. Real-world scale, convincing pressure, and natural dissipation are critical because the effects will sit right next to practical plates. You’re free to work in either Blender Mantaflow or Houdini Pyro/Sparse Pyro. As long as the caches and node networks are cleanly organised, parameterised, and clearly labelled, I can take it from there. Deliverables: • Editable simulation file (.blend or .hip) with all caches linked or packed • Quick playblast or OpenGL preview for timing reference The deadline is 30 days from now. Let’s collaborate to make this cinematic shot shine. Budget: USD 30–250

This job is 100% remote.

Skills

  • 3D Modelling
  • 3D Animation
  • 3D Rendering
  • Visual Effects
  • 3ds Max
  • Blender
  • Simulation
  • Houdini

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