Blender/Houdini Fire & Explosion VFX
Freelancer.com
- Design & multimedia
- Op afstand
- Remote
- Freelance
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Description
I’m creating a live-action cinematic shot that calls for big, believable pyrotechnics within a $2/hour budget. The sequence features several elements: towering fireballs that roll into thick smoke plumes, controlled flames engulfing a vehicle and a portion of building façade, plus secondary details like sparks, drifting embers, and debris bursts. Real-world scale, convincing pressure, and natural dissipation are critical because the effects will sit right next to practical plates.
You’re free to work in either Blender Mantaflow or Houdini Pyro/Sparse Pyro. As long as the caches and node networks are cleanly organised, parameterised, and clearly labelled, I can take it from there.
Deliverables:
• Editable simulation file (.blend or .hip) with all caches linked or packed
• Quick playblast or OpenGL preview for timing reference
The deadline is 30 days from now. Let’s collaborate to make this cinematic shot shine.
Budget: USD 30–250
This job is 100% remote.
Skills
- 3D Modelling
- 3D Animation
- 3D Rendering
- Visual Effects
- 3ds Max
- Blender
- Simulation
- Houdini
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